2012 Post Summary
A complete list of last year’s blog posts by category instead of date:
Value Creation In Games
There Are Only Two Parts Of The Content Value Chain You Cannot Remove
Engagement and Personalization
Friction Innovation Vs. Engagement Innovation
The Value Of Content Is Falling, The Value Of Content Is Rising
Casual Vs. Hardcore Gameplay
Casual Vs. Hardcore Play: Wrong Question
Indie Games And The Culture Of Try
The Culture Of Try And User Generated Content
Social Structures and Games
Interactive Storytelling
Why Interactive Storytelling Will Have More Than One Answer
General Game Design
What Is The Game About: JAMDAT NFL
What Is The Game About: Precision Pinball
What Is The Game About: Dodgeball
Startups
A History Of Knockabout Games: Before The Start
A History Of Knockabout Games: Product Strategy
A History Of Knockabout Games: Business Strategy
A History Of Knockabout Games: Funding, Equity And Staffing
A History Of Knockabout Games: What Actually Happened
A History Of Knockabout Games: Where We Failed
A History Of Knockabout Games: Knockabout’s Demise
A History Of Knockabout Games: An Epilogue