2013 Post Summary

December 24th, 2013 — 10:25pm

A complete list of all the posts on the blog by category instead of date:

 

Value Creation In Games

There Are Only Two Parts Of The Content Value Chain You Cannot Remove (2012)

Value Creation In Games (2012)

Engagement and Content Volume (2012)

Engagement and Personalization (2012)

The Game Engagement Landscape (2012)

Friction Innovation Vs. Engagement Innovation (2012)

The Value Of Content Is Falling, The Value Of Content Is Rising (2012)

 

Emergence

Attention And Emergence (2013)

Emergence And The Build-Try-Fail Loop (2013)

Key Challenges Creating Emergent Games (2013)

How Emergence Changes The Business Model (2013)

 

Casual Vs. Hardcore Gameplay

Games for a 10% Attention Span (2008)

Games for a 10% Attention Span:  Why This Matters (2009)

Casual Vs. Hardcore Play:  Wrong Question (2012)

Not Casual vs. Not Hardcore (2008)

Standard Play Lengths (2010)

90 Seconds vs. 90 Minutes (2012)

Indie Games And The Culture Of Try (2012)

The Culture Of Try And User Generated Content (2012)

Mid-core Is Bullshit (2013)

Games Have An Attention Problem (2013)

 

Social Structures and Games

Game-Centric Social Networks (2011)

Content Communities (2008)

 

Interactive Storytelling

Why Interactive Storytelling Will Have More Than One Answer (2012)

 

General Game Design

Small Boat Vs. Big Boat Game Design (2010)

What Is The Game About:  Intro (2012)

What Is The Game About:  JAMDAT NFL (2012)

What Is The Game About:  Precision Pinball (2012)

What Is The Game About:  Dodgeball (2012)

 

Startups

Expect The Unexpected (2012)

A History Of Knockabout Games:  Before The Start (2012)

A History Of Knockabout Games:  Product Strategy (2012)

A History Of Knockabout Games:  Business Strategy (2012)

A History Of Knockabout Games:  Funding, Equity And Staffing (2012)

A History Of Knockabout Games:  What Actually Happened (2012)

A History Of Knockabout Games:  Where We Failed (2012)

A History Of Knockabout Games:  Knockabout’s Demise (2012)

A History Of Knockabout Games:  An Epilogue (2012)

 

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    The term “Golden Age of Porn”, or “porno chic”, refers to a 15-12 months interval (1969-1984) in business American pornography, wherein sexually express films skilled constructive attention from mainstream cinemas, movie critics, and most of the people.[1][2] This American period, which had subsequently unfold internationally,[3] and that started earlier than the legalization of pornography in Denmark on July 1, 1969,[4] started on June 12, 1969,[5] with the theatrical launch of the film Blue Movie directed by Andy Warhol,[6][7][8] and, somewhat later, with the release of the 1970 movie Mona produced by Bill Osco.[9][10] These films had been the primary grownup erotic movies depicting explicit sex to receive vast theatrical launch in the United States.[6][7][8][9] Both influenced the making of films comparable to 1972’s Deep Throat starring Linda Lovelace and directed by Gerard Damiano,[11] Behind the Green Door starring Marilyn Chambers and directed by the Mitchell brothers,[12] 1973’s The Devil in Miss Jones additionally by Damiano, and 1976’s The Opening of Misty Beethoven by Radley Metzger, the “crown jewel” of the Golden Age, according to award-successful creator Toni Bentley.[13][14]. In keeping with Andy Warhol, his Blue Movie film was a significant affect within the making of Last Tango in Paris, an internationally controversial erotic drama movie, starring Marlon Brando, and released a few years after Blue Movie was proven in theaters.[8]


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