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	<title>Point Line Square</title>
	<link>http://pointlinesquare.com</link>
	<description>game design evolution</description>
	<lastBuildDate>Tue, 23 Feb 2010 06:15:02 +0000</lastBuildDate>
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		<title>Standard Play Lengths</title>
		<description><![CDATA[Are games converging on standard play lengths?  Other media forms have de facto ranges:  movies at 90-120 min, popular music at 2 &#8211; 4 min, concerts at 2 &#8211; 3 hours, etc.  There are plenty of exceptions, but even those are almost always within the same order of magnitude.
What about games?  Lighter, more casual fare [...]]]></description>
		<link>http://pointlinesquare.com/2010/02/standard-play-lengths/</link>
			</item>
	<item>
		<title>Desire vs. Friction</title>
		<description><![CDATA[When I speak of desire versus friction, I&#8217;m talking about a player&#8217;s desire to play versus the friction that keeps them from playing.  Desire is driven by a number of factors:

production values &#8212; not just audiovisual assets, but quality of gameplay
perceived investment &#8212; how much time has the player spent already, how much stuff do [...]]]></description>
		<link>http://pointlinesquare.com/2010/02/desire-vs-friction/</link>
			</item>
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		<title>Games for a 10% Attention Span:  Why this Matters</title>
		<description><![CDATA[This short essay was first posted to my original blog on Jan 5, 2009.

My original post last summer about Games for a 10% Attention Span generated a fair amount of complimentary feedback from friends and colleagues, but also came with a number of questions. Most of those revolved around existing titles that might fit the [...]]]></description>
		<link>http://pointlinesquare.com/2009/01/games-for-a-10-attention-span-why-this-matters/</link>
			</item>
	<item>
		<title>Content Communities</title>
		<description><![CDATA[This short essay was first posted to my original blog on August 7, 2008.
I have a fairly complex social graph (or social graphs, if that&#8217;s the right way to look at it): there&#8217;s the obvious work, family, friends breakdown; but I&#8217;m also an avid photographer and I play sand volleyball four days a week. And [...]]]></description>
		<link>http://pointlinesquare.com/2008/08/content-communities/</link>
			</item>
	<item>
		<title>Not Casual vs. Not Hardcore</title>
		<description><![CDATA[This short essay was first posted to my original blog on August 1, 2008.
Most of the discussion on casual and hardcore games paints a mutually exclusive picture. But casual and hardcore aren&#8217;t two ends of the same spectrum: the opposite of a casual feature is not a hardcore feature.
There are, however, things that interfere or [...]]]></description>
		<link>http://pointlinesquare.com/2008/08/not-casual-vs-not-hardcore/</link>
			</item>
	<item>
		<title>Games For A 10% Attention Span</title>
		<description><![CDATA[This short essay was first posted to my original blog on July 23, 2008.
It&#8217;s a truism to say we live in a noisy media environment.
In a world where most media requires our undivided attention for a fixed amount of time, and where the quantity and access to media are at an all time high, we [...]]]></description>
		<link>http://pointlinesquare.com/2008/07/games-for-a-10-attention-span/</link>
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