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  • Complete Index of Posts

     

    Value Creation In Games

    There Are Only Two Parts Of The Content Value Chain You Cannot Remove

    Value Creation In Games

    Engagement and Content Volume

    Engagement and Personalization

    The Game Engagement Landscape

    Friction Innovation Vs. Engagement Innovation

    The Value Of Content Is Falling, The Value Of Content Is Rising

     

     

    Casual Vs. Hardcore Gameplay

    Games for a 10% Attention Span

    Games for a 10% Attention Span:  Why This Matters

    Casual Vs. Hardcore Play:  Wrong Question

    Not Casual vs. Not Hardcore

    Standard Play Lengths

    90 Seconds vs. 90 Minutes

    Indie Games And The Culture Of Try

    The Culture Of Try And User Generated Content

     

     

    Social Structures and Games

    Game-Centric Social Networks

    Content Communities

     

     

    Startups

    Expect The Unexpected

     

     

    Other Posts

    Small Boat Vs. Big Boat Game Design